Model Reka Bentuk Pemikiran dan Strategi Komunikasi Visual Pelajar Disleksia Terhadap Penguasaan Peribahasa Melayu Melalui Papan Permainan
Abstract
Disleksia adalah keadaan di mana seseorang mengalami kesulitan belajar yang menyebabkan masalah pada proses membaca, menulis, mengeja dan bercakap. Kajian ini meneroka kaedah pembelajaran visual melalui reka bentuk dan penggunaan papan permainan pendidikan sebagai alat pedagogi untuk memperkenalkan peribahasa Melayu. Fokusnya untuk menunjukkan proses kreatif melalui Model Reka Bentuk Pemikiran dengan membincangkan potensi papan permainan untuk meningkatkan kemahiran kognitif linguistik dan sosial, terutamanya dalam memudahkan pemahaman peribahasa Melayu melalui pendekatan yang kreatif dan menarik dalam konteks budaya Malaysia. Kajian ini berpandukan konsep pemikiran reka bentuk kepada lima teras: "meneroka masalah, mendapatkan persepsi reka bentuk kreatif, prototaip, serta analisis dan pengoptimuman berulang," berdasarkan pemeriksaan terperinci rangka kerja reka bentuk pemikiran. Seramai 112 pelajar Disleksia (tahap ringan) berumur 8 hingga 10 tahun daripada Persatuan Disleksia Malaysia telah mengambil bahagian dalam kajian ini. Data kualitatif, termasuk produk akhir papan permainan, perbincangan kumpulan berfokus dan pemerhatian telah dikumpulkan. Keputusan menunjukkan bahawa Model Reka Bentuk Pemikiran membuktikan pendekatan yang efektif untuk menggabungkan reka bentuk (papan permainan) dengan faktor motivasi (sistem ganjaran dan siri cabaran), membentuk metodologi aktif yang menggalakkan. Komitmen dan keterujaan para pelajar yang amat tinggi telah membuktikan kaedah pembelajaran melalui visual kreatif dapat membantu meningkatkan motivasi mereka untuk mempelajari peribahasa Melayu.
Kata kunci: Peribahasa Melayu, Disleksia, strategi visual, papan permainan, reka bentuk pemikiran.
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